--- --- Karolina Hallencreutz

Karolina Hallencreutz

Bridging digital and physical space through experiences where the body is the interface.

About

Based in Stockholm, working at the intersection of embodiment and technology.

I have an unusual background: performance and dance training, an MA in art history, hands-on work in XR, generative art, and UX/UI design. It all feeds the same curiosity.

Selected Work

01 Sphere of Touch Real-time interactive installation
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Sphere of Touch
Real-time interactive installation

A real-time installation where each point of contact in a live massage session becomes light on screens across the floor. Shown for the first time at Helix Art Space, June 2026.

Role — Digital Artist Year — 2026 Tools — Unity, VFX Graph, OBS Studio, Spout
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02 Body of Work Exhibition Design / Artistic Platform
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Body of Work
Exhibition Design / Artistic Platform

Haptics, sensors, and other new technologies are enabling art where your body becomes the material for the work. When touch becomes the site of the artwork, it can't be photographed or recorded. It exists only in your body. Touch is complex to work with. There is little terminology, few shared references, and no defined frameworks.

This event was part workshop, part exhibition, part laboratory, bringing together artists in Sweden who are defining this field to discuss its challenges and contradictions. And most importantly, to get a feel for what it is.

Co-initiated with Jakob Skote. Helix Art Space, June 2026.

Role — Co-founder, creative director, communication Year — 2026 Tools — Adobe CC, Omma.ai
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03 Dome Lab Immersive Experience
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Dome Lab
Immersive Experience

I was selected as one of fifteen creatives for a dome lab course at Tekniska Museet/Wisdome. I built the interactive layer: a 90s Windows-style cyber oracle website triggered by QR code, inviting the audience to answer a riddle with their own phones.

Role — Creative Technologist Year — 2026 Tools — Lovable, Blender, Canva
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04 Svenska Kryssarklubben UX/UI Design
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Svenska Kryssarklubben
UX/UI Design

A Hyper Island case study. UX research and prototype testing for Svenska Kryssarklubben, investigating why younger audiences weren't converting, and whether a redesigned digital experience could change that.

Year — 2026 Tools — Figma, Miro, Lovable
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05 GYST UX/UI Design
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GYST
UX/UI Design

A Hyper Island case study. Redesigning onboarding for an AI-powered revenue intelligence tool for elite content creators. The challenge: translating complex business analytics into plain language that builds emotional trust with users intimidated by data.

Year — 2026 Tools — Figma, ProtoPie
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06 Archaeology of Touch Exposition / Digital Art
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Archaeology of Touch
Exposition / Digital Art

An interactive 3D gallery exploring touch as an empirical method and artistic practice. Users physically interact with digital objects to investigate tactile intelligence beyond verbal and cognitive modes, gathering four works on the absence of tactility from contemporary art institutions.

Year — 2026 Tools — Spline, Flux AI, HTML/CSS
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Practice & Experiments
01 ASS2ROID Art Direction
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ASS2ROID — excavator with flames
Art Direction

ASS2ROID is a theme camp for The Borderland, a co-created festival following the Burning Man 10+1 principles. The premise: two prospectors are running a full mining operation on the fictional asteroid Korova Rock. Everything that follows is built from that premise, with total sincerity and absolutely no restraint. Imagine The Fifth Element if Luc Besson had made slightly worse decisions, which would have made it considerably better.

Year — 2026 Tools — Midjourney, ElevenLabs, Adobe CC, Canva
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02 GHOSTED XR Installation
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GHOSTED
XR Installation (WiP)

An XR installation about digital intimacy and echo in virtual worlds, part of the larger project Metaphysical Archaeology. A 3×2m plywood wall with laser-cut acrylic details in a forest glade, with AR effects accessed via QR code that reveals lost digital conversations as viewers move through space.

Year — 2026 Tools — Unity, AR Foundation, Leonardo AI
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03 lola420 x johndoe887 // (a) screen play // Digital Art
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lola420 x johndoe887
Digital Art

An installation about digital identity and avatar-mediated connection. Staged as a screenplay between two usernames, participants physically sorted through printed copies of fragmented conversations, piecing together digital traces as a tactile act.

Year — 2025 Tools — Figma, Photoshop
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Background

I move at the threshold between physical presence and digital interaction.

My earliest memories of digital space are reading cyberpunk classics and watching sci-fi (William Gibson's works have stayed with me for years; the short story Hinterlands is a big favorite). As I grew older I was obsessed with games like Portal, exploring spatiality and emergent narratives within virtual worlds. Now I design spaces like them.

With roots in dance and performance, I bring spatial awareness and embodied cognition into digital design. My work spans UX design, XR installation, generative art, and brand systems in collaboration with artists, engineers, museums, and startups. I am always asking how the container respects the human body moving through it, curious how space shapes movement and vice versa.

Karolina Hallencreutz

Currently available for roles in experience design and digital communication.

Education

  • Workshop as format and artistic method SKH, 2026
  • UX Upskill Hyper Island, 2025–2026
  • Dipl. Medical Massage Therapist Axelsons Institute, 2024
  • MA Digital Humanities & Art History Uppsala University, 2021
  • BA Aesthetics & Art History Uppsala University, 2019
  • Dance training — contemporary dance & ballet NECD & Iwanson International, 2013–2015

Teaching & Curatorial Practice (selected)

  • Spaceholder and guide Museum Andetag, 2025–2026
  • Art educator Moderna Museet, Uppsala Konstmuseum & others, 2017–2026
  • Course lead & guest lecturer — Art History & Cultural Entrepreneurship Uppsala University, 2022–2025
  • Project coordinator Totem Technologies & House Blivande, 2022–2023
  • Research assistant Uppsala University, 2022
  • Assistant curator Ljungbergmuseet, 2019–2021
CV — Download PDF →

Coming soon

Contact

Let's make
something move