Karo Hall

Bridging experiences between digital and physical space.

About

Based in Stockholm, working at the intersection of embodiment and technology.

I have an unusual background: performance and dance training, an MA in art history, hands-on work in XR, generative art, and UX/UI design. It all feeds the same curiosity.

Selected Work

01 Body of Work Exhibition Design / Artistic Platform
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Body of Work
Exhibition Design / Artistic Platform

Haptics, sensors, and other new technologies are enabling art where your body becomes the material for the work. When touch becomes the site of the artwork, it can't be photographed or recorded. It exists only in your body. Touch is complex to work with. There is little terminology, few shared references, and no defined frameworks.

This event was part workshop, part exhibition, part laboratory, bringing together artists in Sweden who are defining this field to discuss its challenges and contradictions. And most importantly, to get a feel for what it is.

Co-initiated with Jakob Skote. Helix Art Space, June 2026.

Year — 2026
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02 Sphere of Touch XR Installation
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Sphere of Touch
XR Installation

Touch rendered visible. A live bodywork session becomes a particle field where each point of contact between practitioner and body is rendered as light, projected across the floor in real time. Shown for the first time at Helix Art Space, June 2026.

Year — 2026
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03 Svenska Kryssarklubben UX/UI Design
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Svenska Kryssarklubben
UX/UI Design

UX research and prototype testing for Svenska Kryssarklubben, investigating why younger audiences weren't converting, and whether a redesigned digital experience could change that.

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04 Archaeology of Touch Exposition / Digital Art
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Archaeology of Touch
Exposition / Digital Art

An interactive 3D gallery exploring touch as an empirical method and artistic practice. Users physically interact with digital objects to investigate tactile intelligence beyond verbal and cognitive modes, gathering four works on the absence of tactility from contemporary art institutions.

Year — 2026 Role — Digital Artist Tools — Spline, Flux AI, HTML/CSS
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05 Dome Lab Immersive Experience
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Dome Lab
Immersive Experience

I was selected as one of fifteen creatives for a dome lab course at Tekniska Museet/Wisdome. I built the interactive layer: a 90s Windows-style cyber oracle website triggered by QR code, inviting the audience to answer a riddle with their own phones.

Venue — Tekniska Museet / Wisdome
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06 ASS2ROID Art Direction
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ASS2ROID — Korova Rock
Art Direction

A theme camp concept for The Borderland festival. Two prospectors running a mining operation on the fictional asteroid Korova Rock, complete with cinematic trailer, movie posters, ad campaigns, guidebook, comic strips, and a physical rover bar installation. Pulpy 1980s sci-fi aesthetics, we go deep.

Year — 2026 Venue — The Borderland Tools — Midjourney, Adobe CC
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07 GYST UX / UI Design
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GYST
UX / UI Design

Redesigning onboarding for an AI-powered revenue intelligence tool for elite content creators. The challenge: translating complex business analytics into plain language that builds emotional trust with users intimidated by data.

Year — 2026 Role — UX/UI Design Tools — Figma, ProtoPie
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08 GHOSTED XR Installation
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GHOSTED
XR Installation (WiP)

An XR installation about digital intimacy and echo in virtual worlds, part of the larger project Metaphysical Archeology. A 3×2m plywood wall with laser-cut acrylic details in a forest glade, with AR effects accessed via QR code that reveals lost digital conversations as viewers move through space.

Year — 2026 Role — Digital Artist Tools — Unity, AR Foundation, Leonardo AI
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09 lola420 x johndoe887 // (a) screen play // Digital Art
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lola420 x johndoe887
Digital Art

An installation about digital identity and avatar-mediated connection. Staged as a screenplay between two usernames, participants physically sorted through printed copies of fragmented conversations, piecing together digital traces as a tactile act.

Year — 2025 Venue — Borderland 2025 Tools — Figma, Photoshop
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Background

I move at the threshold between physical presence and digital interaction.

My earliest memories of digital space are reading cyberpunk classics and watching sci-fi, Blade Runner was a big one. As I grew older I was obsessed with games like Portal, exploring spatiality and emergent narratives within virtual worlds. Now I design those systems in addition to inhabiting them.

With roots in dance and performance, I bring spatial awareness and embodied cognition into digital design. My work spans UX design, XR installation, generative art, and brand systems in collaboration with artists, engineers, museums, and startups. I'm always asking how the container respects the human body moving through it, curious how space shapes movement and vice versa.

The best work happens in the spaces between.

Education

  • Workshop as format and artistic method SKH, 2026
  • UX Upskill Hyper Island, 2025–2026
  • Dipl. Medical Massage Therapist Axelsons Institute, 2024
  • MA Art History (digital focus) Uppsala University, 2021
  • BA Aesthetics & Art History Uppsala University, 2019
  • Dance training — contemporary dance & ballet NECD & Iwanson International, 2013–2015

Teaching & Curatorial Practice (selected)

  • Spaceholder and guide Museum Andetag, 2025–2026
  • Course lead — Art History & Cultural Entrepreneurship Uppsala University, 2022–2025
  • Art educator Moderna Museet, Uppsala Konstmuseum & others, 2022–2024
  • Assistant curator Ljungbergmuseet, 2019–2021

Contact

Let's make
something move