UX Research & Experimentation — 2026

Svenska Kryssarklubben

How do you redesign a 100-year-old sailing club's digital experience for people who have never set foot on a boat?

Role User research, User interviews, Synthesis, Prototype testing
Tools Figma, Miro, Lovable
Context Hyper Island UX Experimentation Course
Year 2026

Making sailing feel like it's for someone like you

Svenska Kryssarklubben (SXK) is one of the world's largest sailing organizations. Founded in 1923, it has tens of thousands of members. However, very few of them are under 30. As part of a UX Experimentation course at Hyper Island, our team of five investigated why younger audiences weren't converting and tested whether a redesigned digital experience could change that.

Svenska Kryssarklubben sailing

Built for boat owners, not the boat-curious

The existing sxk.se seems to assume you already own a boat. The navigation, the copy, the imagery, and the membership benefits speaks to someone already inside the world. For a first-time visitor with no sailing background, the site answers one question immediately: this isn't for you.

Three friction points emerged:

Listening before designing

We conducted semi-structured interviews with emphasis on asking about past behavior rather than hypothetical preferences. We then introduced the sxk.se website and asked participants to navigate the existing site while thinking out loud. We also built an expert review identifying eight pain points through the lens of a single persona: the Curious Non-Sailor, aged 20–30, no boat, no background, but genuinely interested.

"I can't afford a boat. And I don't have the knowledge."
"It feels very much like something for upper middle class in Sweden."
"We believe the sea should be open to everyone" (read aloud directly against imagery that said otherwise.)

From observations to assumptions

After our initial round of interviews, we started looking for patterns. We mapped 16 assumptions by evidence level and effort to test, surfacing four that would most affect design direction. From these we built a persona: Filippa, 24, sustainability consultant, mobile-first, drawn to the lifestyle but stopped at the door. Her question: is this for someone like me?

The site had no answer.

SXK tonality prioritisation diagram

Does the fix actually work?

The team built a high-fidelity prototype with a visible beginner entry path, refreshed imagery, and cleaner navigation. We also decided to add an AI helper, Sail-bot. We ran a second round of usability tests against it.

  • What worked: the visual refresh landed immediately. 4 of 5 participants read the redesign as more energetic and accessible. The entry path was discoverable without prompting for 3 of 5 participants.
  • What didn't: path labels confused everyone who used them. Secondary pages reintroduced the commitment asks the homepage had successfully deferred. The chatbot was missed or actively avoided by all five participants.

Thus the hypothesis was inconclusive, partly supported. Moreover, all participants were aged 33–41. The 20–30 persona has not yet been tested.

Three things SXK should do next

One important insight that emerged during our user research is the fact that younger audiences are more likely to discover organizations through AI answers and short-form social than through a search engine. A better website is step one. Showing up before anyone visits the site is step two. We added recommendations on SoMe strategy and influencer collaboration to address this.

The most useful thing an experiment can give you is a better question

Testing is not a one-time event. Our two rounds of research told different stories that only made sense together. The most honest output was knowing exactly what to test next.